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VIBE CITY
This was my AIE year 2 major production product and we had 15 weeks to complete the game. My team consisted of 2 designers, 2 Artists, and 3 Programmers. Each of us are very proud of the work we all put in. This game is a multiplayer networked PVP movement based game.
The game is a team vs. team collect and capture, with spider man style grapple mechanics. The team that tags the most advertisements with there signet wins the game.
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My role was to design a multitude of facets such as:
- Level Design
- Mechanic Design
- SFX Design
- Project Manger
- Setting dead lines and team goals
- Marketing
- Overall Designer for the game
- Monetization Designer
Please check out the trailer above and feel free to ask questions on the game and its design through the contact page
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Dirty Business
This project was a short 4 week solo production, with restrictions in design, and outsourcing help from a programmer on more complex systems. The premise was to have a multiplayer arcade style game with full controller support. Features were dictated by a "client", and I was required to provide feed back, and iterate on that feedback. The game is a 2 to 4 player 2D platformer. As the assassin you are climbing a tower to eliminate a target.
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Disclaimer: All art was from the unity asset store and Royalty free images and Music
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As a solo project I handled all the design, level creation and systems. My programmer helped with Unity input system for controllers.
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VABYSS
A Small Project
This was a short team based project for VR. My team consisted of 2 designers, 2 artists and 3 programmers. I was project lead as well mechanics designer for the systems and gameplay loop. The game has the player under water fixing the pipes while under threat of a creature. This project was high pressure, as it was a short production, and the artists had to be briefed with only 2 weeks left of the project.
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My contribution was to:
Come up with the mechanics and level layout.
Manage the teams progress.
Brief artists on what we needed.
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Overdue
AIE year 1 Project
This was my year 1 AIE project with a team of 2 designers, 3 artists and 3 programmers. This was a short 6 week project with a little extra time of preproduction. The game is based on the popular escape room activity, players use the environments clues to solve puzzles.
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My contributions to the project:
Team manger and lead designer
Level creation in engine
Puzzle gameplay design
Management of deadlines and sprint goals
I imported all the art assets from Maya (FBX Files)
Presentation for the game at all sprint goals and final submission
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