top of page

VIBE CITY

This was my AIE year 2 major production product and we had 15 weeks to complete the game. My team consisted of 2 designers, 2 Artists, and 3 Programmers. Each of us are very proud of the work we all put in. This game is a multiplayer networked PVP movement based game.

The game is a team vs. team collect and capture, with spider man style grapple mechanics. The team that tags the most advertisements with there signet wins the game.

​

My role was to design a multitude of facets such as:

- Level Design

- Mechanic Design 

- SFX Design 

- Project Manger 

- Setting dead lines and team goals 

- Marketing 

- Overall Designer for the game

- Monetization Designer 

 

  

Please check out the trailer above and feel free to ask questions on the game and its design through the contact page 

​

​

Dirty Business

This project was a short 4 week solo production, with restrictions in design, and outsourcing help from a programmer on more complex systems. The premise was to have a multiplayer arcade style game with full controller support. Features were dictated by a "client", and I was required to provide feed back, and iterate on that feedback. The game is a 2 to 4 player 2D platformer. As the assassin you are climbing a tower to eliminate a target.

​

Disclaimer: All art was from the unity asset store and Royalty free images and Music

​

As a solo project I handled all the design, level creation and systems. My programmer helped with Unity input system for controllers. 

VABYSS

A Small Project

This was a short team based project for VR. My team consisted of 2 designers, 2 artists and 3 programmers. I was project lead as well mechanics designer for the systems and gameplay loop. The game has the player under water fixing the pipes while under threat of a creature. This project was high pressure, as it was a short production, and the artists had to be briefed with only 2 weeks left of the project.

​

My contribution was to: 

Come up with the mechanics and level layout. 

Manage the teams progress.

Brief artists on what we needed.

​

Overdue

AIE year 1 Project

This was my year 1 AIE project with a team of 2 designers, 3 artists and 3 programmers. This was a short 6 week project with a little extra time of preproduction. The game is based on the popular escape room activity, players use the environments clues to solve puzzles.

​

My contributions to the project:

Team manger and lead designer 

Level creation in engine 

Puzzle gameplay design

Management of deadlines and sprint goals

I imported all the art assets from Maya (FBX Files)

Presentation for the game at all sprint goals and final submission

​

  • LinkedIn

©2021 by James Walker. Proudly created with Wix.com

bottom of page